Motion /
Spring
a. Basics b. Adding data c. Dynamic attributes d. Styling e. Nested components f. Making an app a. Assignments b. Declarations c. Statements d. Updating arrays and objects a. Declaring props b. Default values c. Spread props a. If blocks b. Else blocks c. Else-if blocks d. Each blocks e. Keyed each blocks f. Await blocks a. DOM events b. Inline handlers c. Event modifiers d. Component events e. Event forwarding f. DOM event forwarding a. Text inputs b. Numeric inputs c. Checkbox inputs d. Group inputs e. Textarea inputs f. Select bindings g. Select multiple h. Contenteditable bindings i. Each block bindings j. Media elements k. Dimensions l. This m. Component bindings n. Binding to component instances a. onMount b. onDestroy c. beforeUpdate and afterUpdate d. tick a. Writable stores b. Auto-subscriptions c. Readable stores d. Derived stores e. Custom stores f. Store bindings a. Tweened b. Spring a. The transition directive b. Adding parameters c. In and out d. Custom CSS transitions e. Custom JS transitions f. Transition events g. Local transitions h. Deferred transitions i. Key blocks a. The animate directive a. The use directive b. Adding parameters a. The class directive b. Shorthand class directive c. Inline styles d. The style directive a. Slots b. Slot fallbacks c. Named slots d. Checking for slot content e. Slot props a. setContext and getContext a. <svelte:self> b. <svelte:component> c. <svelte:element> d. <svelte:window> e. <svelte:window> bindings f. <svelte:document> g. <svelte:body> h. <svelte:head> i. <svelte:options> j. <svelte:fragment> a. Sharing code b. Exports a. The @debug tag b. HTML tags a. Congratulations!
The spring
function is an alternative to tweened
that often works better for values that are frequently changing.
In this example we have two stores — one representing the circle's coordinates, and one representing its size. Let's convert them to springs:
< script >
import { spring } from 'svelte/motion' ;
let coords = spring ({ x : 50 , y : 50 });
let size = spring ( 10 );
</ script >
Both springs have default stiffness
and damping
values, which control the spring's, well... springiness. We can specify our own initial values:
let coords = spring (
{ x : 50 , y : 50 } ,
{
stiffness : 0.1 ,
damping : 0.25
}
);
Waggle your mouse around, and try dragging the sliders to get a feel for how they affect the spring's behaviour. Notice that you can adjust the values while the spring is still in motion.
Consult the API reference for more information.
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